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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
6130
Flash duration on a map (sec)
01:30s00:39s
AK47 kills on a map
156.732
Flash blinded on a map (opp)
6430
USP kills on a map
51.616
USP damage (avg/round)
20.84.6
HE damage (avg/round)
11.73.4
Deagle damage (avg/round)
16.45.4
Shots (total/round)
12016
Player score (round)
38731012
Historical Maps winrate Last 6 months
Vertigo
65%
Dust II
62%
Nuke
54%
Inferno
52%
Overpass
29%
Train
10%
Mirage
0%
Last 5 maps
Vertigo
65%
17
11
Dust II
62%
26
7
Nuke
54%
24
8
Inferno
69%
36
2
Overpass
62%
13
8
Train
60%
10
11
Mirage
0%
0
50
Last 5 maps
Vertigo
0%
3
0
Dust II
0%
1
1
Nuke
0%
0
6
Inferno
17%
6
0
Overpass
33%
3
1
Train
50%
2
2
Mirage
0%
0
4
Info
Match analysis of Astralis vs Endpoint by the Bo3.gg Team
In the CS2 match between Astralis and Endpoint, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Dust II, and victory was secured by Astralis. The MVP of this match was dev1ce.
Astralis analytics
The team Astralis secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 0 bombs during the match.
The standout players for Astralis were dev1ce contributed 39 kills and Xyp9x contributed 39 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19151 overall damage.
On the defensive side, Astralis held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Endpoint analytics
The team Endpoint managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Endpoint were CRUC1AL contributed 25 kills and robiin contributed 23 kills. 14350 of total damage by Endpoint could not prevent Astralis from securing the victory
On the defensive side, Endpoint struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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