Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:27s
HE kills on a map
21.1235
M4A1 kills on a map
84.5517
M4A1 damage (avg/round)
45.916.3
Flash blinded on a map (opp)
4629
USP damage (avg/round)
15.44.7
GLOCK kills on a map
31.4429
GLOCK damage (avg/round)
16.23.9
HE damage (avg/round)
17.23.4
Tec-9 kills on a map
21.3025
Historical Maps winrate Last 6 months
Vertigo
53%
Inferno
50%
Anubis
47%
Overpass
36%
Mirage
8%
Ancient
7%
Nuke
0%
Last 5 maps
Vertigo
83%
12
5
Inferno
0%
0
29
Anubis
47%
15
2
Overpass
33%
9
10
Mirage
50%
6
12
Ancient
53%
15
2
Nuke
50%
14
3
Last 5 maps
Vertigo
30%
10
11
Inferno
50%
8
10
Anubis
0%
0
22
Overpass
69%
13
3
Mirage
42%
12
11
Ancient
60%
15
2
Nuke
50%
10
9
Last results
Head to head
Info
Match analysis of ENCE vs Astralis by the Bo3.gg Team
In the CS2 match between ENCE and Astralis, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Vertigo, Ancient, and victory was secured by ENCE. The MVP of this match was gla1ve.
ENCE analytics
The team ENCE secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Ancient. They also successfully set 0 bombs during the match.
The standout players for ENCE were gla1ve contributed 35 kills and Goofy contributed 33 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15425 overall damage.
On the defensive side, ENCE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Astralis analytics
The team Astralis managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astralis were dev1ce contributed 26 kills and Staehr contributed 23 kills. 12962 of total damage by Astralis could not prevent ENCE from securing the victory
On the defensive side, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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