Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK damage (avg/round)
11.73.9
Smoke thrown on a map
2914.8354
Flash blinded on a map (opp)
8329
Shots (total/round)
10816
Shots (total/round)
8316
Shots (total/round)
8516
Player score (round)
36711011
Damage (total/round)
40073
Player score (round)
39591011
Shots (total/round)
10116
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Historical Maps winrate Last 6 months
Anubis
59%
Inferno
34%
Vertigo
33%
Overpass
22%
Mirage
12%
Nuke
10%
Ancient
8%
Last 5 maps
Anubis
0%
0
21
Inferno
44%
9
11
Vertigo
40%
10
10
Overpass
69%
13
3
Mirage
45%
11
13
Nuke
45%
11
7
Ancient
69%
16
2
Last 5 maps
Anubis
59%
22
10
Inferno
78%
9
20
Vertigo
73%
33
1
Overpass
47%
15
25
Mirage
33%
6
43
Nuke
55%
11
26
Ancient
61%
38
0
Info
Match analysis of Astralis vs BIG by the Bo3.gg Team
In the CS2 match between Astralis and BIG, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Ancient, Overpass, Vertigo, and victory was secured by Astralis. The MVP of this match was Staehr.
Astralis analytics
The team Astralis secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Overpass. They also successfully set 0 bombs during the match.
The standout players for Astralis were Staehr contributed 60 kills and stavn contributed 57 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29227 overall damage.
On the defensive side, Astralis held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BIG analytics
The team BIG managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BIG were mantuu contributed 50 kills and Krimbo contributed 63 kills. 28636 of total damage by BIG could not prevent Astralis from securing the victory
On the defensive side, BIG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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