Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
133
AWP kills on a map
206.5798
AWP damage (avg/round)
89.321.6
Flash duration on a map (sec)
01:39s00:39s
Flash blinded on a map (opp)
6130
Deagle kills on a map
41.6964
Deagle damage (avg/round)
175.4
Flash duration on a map (sec)
01:21s00:39s
Kills on a map
31.9717.5558
Damage (avg/round)
144.61939.7
Historical Maps winrate Last 6 months
Ancient
50%
Vertigo
38%
Inferno
29%
Dust II
23%
Nuke
19%
Mirage
14%
Overpass
0%
Last 5 maps
Ancient
50%
8
19
Vertigo
33%
6
25
Inferno
60%
15
6
Dust II
45%
11
10
Nuke
56%
27
2
Mirage
36%
11
29
Overpass
38%
8
14
Last 5 maps
Ancient
0%
3
39
Vertigo
71%
7
8
Inferno
31%
13
22
Dust II
68%
22
0
Nuke
37%
19
7
Mirage
50%
18
10
Overpass
38%
8
18
Info
Match analysis of Astralis vs BIG by the Bo3.gg Team
In the CS2 match between Astralis and BIG, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Dust II, Mirage, and victory was secured by BIG. The MVP of this match was syrsoN.
BIG analytics
The team BIG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 0 bombs during the match.
The standout players for BIG were syrsoN contributed 50 kills and faveN contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19363 overall damage.
On the defensive side, BIG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Astralis analytics
The team Astralis managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astralis were blameF contributed 33 kills and Lucky contributed 32 kills. 15896 of total damage by Astralis could not prevent BIG from securing the victory
On the defensive side, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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