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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:25s01:28s
Player score (round)
34791012
Damage (total/round)
39373
Player score (round)
41101012
Player score (round)
36871012
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Molotov damage (total/round)
13323.8
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Nuke
23%
Mirage
20%
Inferno
11%
Overpass
11%
Vertigo
11%
Anubis
6%
Ancient
1%
Last 5 maps
Nuke
32%
19
14
Mirage
59%
29
13
Inferno
60%
20
17
Overpass
42%
19
30
Vertigo
60%
10
32
Anubis
61%
23
5
Ancient
56%
25
6
Last 5 maps
Nuke
55%
11
9
Mirage
79%
14
7
Inferno
71%
7
10
Overpass
53%
19
3
Vertigo
71%
7
17
Anubis
67%
3
24
Ancient
57%
23
1
Last results
Head to head
Info
Match analysis of ARCRED vs Metizport by the Bo3.gg Team
In the CS2 match between ARCRED and Metizport, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Vertigo, and victory was secured by Metizport. The MVP of this match was nilo.
Metizport analytics
The team Metizport secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Vertigo. They also successfully set 0 bombs during the match.
The standout players for Metizport were nilo contributed 43 kills and Adamb contributed 32 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16303 overall damage.
On the defensive side, Metizport held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ARCRED analytics
The team ARCRED managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ARCRED were DSSj contributed 34 kills and Sh4GGi contributed 32 kills. 14816 of total damage by ARCRED could not prevent Metizport from securing the victory
On the defensive side, ARCRED struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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