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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
7930
Player score (round)
35031012
Shots (total/round)
8416
Player score (round)
34791012
Shots (total/round)
9016
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Molotov damage (total/round)
10623.8
Molotov damage (total/round)
9023.8
Historical Maps winrate Last 6 months
Dust II
71%
Ancient
67%
Nuke
61%
Overpass
37%
Mirage
4%
Inferno
2%
Vertigo
0%
Last 5 maps
Dust II
71%
7
14
Ancient
67%
9
14
Nuke
78%
18
3
Overpass
77%
13
10
Mirage
63%
16
2
Inferno
56%
9
8
Vertigo
0%
1
28
Last 5 maps
Dust II
0%
6
12
Ancient
0%
0
19
Nuke
17%
6
10
Overpass
40%
5
6
Mirage
67%
3
3
Inferno
54%
13
0
Vertigo
0%
6
4
Last results
Head to head
Past matches
- llwww
- lwwlw
Info
Match analysis of 9z vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between 9z and Evil Geniuses, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Overpass, Inferno, Nuke, and victory was secured by 9z. The MVP of this match was Luken.
9z analytics
The team 9z secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Nuke. They also successfully set 0 bombs during the match.
The standout players for 9z were Luken contributed 75 kills and dgt contributed 75 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 32337 overall damage.
On the defensive side, 9z held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were autimatic contributed 62 kills and CeRq contributed 51 kills. 29878 of total damage by Evil Geniuses could not prevent 9z from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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