500 Scoreboard

+/-

MAPS SCORE

There are currently no data
ARCRED Scoreboard

+/-

MAPS SCORE

There are currently no data
Clash.gg 3 cases
Teams advantage

There are currently no games data
Lineups
Lineup
Picks & bans
Inferno
Inferno
ban
Vertigo
Vertigo
ban
Ancient
Ancient
pick
Nuke
Nuke
pick
Overpass
Overpass
ban
Mirage
Mirage
ban
Anubis
Anubis
decider
Historical Maps winrate Last 6 months

Inferno

19%

Anubis

18%

Nuke

12%

Ancient

9%

Mirage

8%

Overpass

1%

Vertigo

0%

Last 5 maps

Inferno

59%

27

4

w
fb
w
l
l

Anubis

45%

20

23

w
l
w
l
w

Nuke

35%

23

23

l
w
w
fb
l

Ancient

62%

34

7

l
l
w
l
w

Mirage

55%

20

21

w
l
l
w
w

Overpass

54%

28

8

w
l
l
w
w

Vertigo

0%

0

62

fb
fb
fb
fb
fb

Last 5 maps

Inferno

40%

10

14

l
w
w
l
fb

Anubis

63%

8

7

l
l
w
w
w

Nuke

47%

15

8

l
l
l
l
l

Ancient

53%

19

1

w
l
w
w
w

Mirage

63%

16

4

l
l
l
w
l

Overpass

53%

19

9

fb
l
w
w
w

Vertigo

0%

0

29

fb
fb
fb
fb
fb
Last results
Head to head
The teams have not met in the last 6 months
Past matches
Info
Match analysis of 500 vs ARCRED by the Bo3.gg Team

In the CS2 match between 500 and ARCRED, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Anubis, Nuke, Ancient, and victory was secured by ARCRED. The MVP of this match was .


ARCRED analytics

The team ARCRED secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 0 bombs during the match.


The standout players for ARCRED were contributed 0 kills and contributed 0 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 0 overall damage.


On the defensive side, ARCRED held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.


500 analytics

The team 500 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.


The standout players for 500 were contributed 0 kills and contributed 0 kills. 0 of total damage by 500 could not prevent ARCRED from securing the victory


On the defensive side, 500 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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