0 Comments
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:34s01:24s
GLOCK damage (avg/round)
11.34.2
Molotov damage (avg/round)
6.72
AK47 kills on a map
216.4203
AK47 damage (avg/round)
74.925.2
GLOCK damage (avg/round)
11.34.2
Player score (round)
35721010
Multikill x-
4
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Mirage
59%
Vertigo
24%
Inferno
11%
Dust II
9%
Nuke
8%
Ancient
8%
Anubis
7%
Last 5 maps
Mirage
0%
1
61
Vertigo
71%
17
18
Inferno
79%
29
7
Dust II
62%
29
16
Nuke
63%
43
9
Ancient
45%
40
20
Anubis
57%
49
4
Last 5 maps
Mirage
59%
37
4
Vertigo
47%
15
25
Inferno
68%
38
2
Dust II
53%
15
19
Nuke
55%
29
9
Ancient
53%
30
10
Anubis
50%
4
52
Last results
Head to head
Info
Match analysis of 3DMAX vs TSM by the Bo3.gg Team
In the CS2 match between 3DMAX and TSM, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by 3DMAX. The MVP of this match was Lucky.
3DMAX analytics
The team 3DMAX secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for 3DMAX were Lucky contributed 26 kills and Djoko contributed 22 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 10216 overall damage.
On the defensive side, 3DMAX held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
TSM analytics
The team TSM managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for TSM were acoR contributed 23 kills and Zyphon contributed 18 kills. 8296 of total damage by TSM could not prevent 3DMAX from securing the victory
On the defensive side, TSM struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments