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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:23s
HE damage (avg/round)
12.73.4
AK47 kills on a map
146.3792
Tec-9 damage (avg/round)
10.23.7
HE kills on a map
21.1175
Damage (total/round)
40073
Player score (round)
34971010
Multikill x-
4
Multikill x-
4
Teammate kills
1
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Historical Maps winrate Last 6 months
Train
100%
Ancient
46%
Inferno
44%
Nuke
30%
Dust II
26%
Anubis
5%
Mirage
0%
Last 5 maps
Train
100%
1
1
Ancient
36%
33
6
Inferno
80%
20
3
Nuke
50%
22
10
Dust II
76%
17
12
Anubis
55%
31
3
Mirage
0%
0
41
Last 5 maps
Train
0%
1
0
Ancient
82%
11
6
Inferno
36%
11
6
Nuke
80%
10
11
Dust II
50%
8
12
Anubis
60%
15
4
Mirage
0%
0
23
Info
Match analysis of 3DMAX vs FlyQuest by the Bo3.gg Team
In the CS2 match between 3DMAX and FlyQuest, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Train, and victory was secured by 3DMAX. The MVP of this match was Djoko.
3DMAX analytics
The team 3DMAX secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Train. They also successfully set 0 bombs during the match.
The standout players for 3DMAX were Djoko contributed 31 kills and Lucky contributed 27 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14566 overall damage.
On the defensive side, 3DMAX held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
FlyQuest analytics
The team FlyQuest managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for FlyQuest were regali contributed 24 kills and Vexite contributed 20 kills. 11849 of total damage by FlyQuest could not prevent 3DMAX from securing the victory
On the defensive side, FlyQuest struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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