Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
9029
Smoke thrown on a map
2214.8354
USP damage (avg/round)
15.14.7
Molotov damage (avg/round)
8.82
Eco wins full buy
1
Player score (round)
34791011
Zeus kills
1
Knife kills
11
Molotov damage (total/round)
19523.8
Flash duration on a round (sec)
00:17s00:05s
Historical Maps winrate Last 6 months
Nuke
33%
Overpass
26%
Vertigo
24%
Inferno
13%
Ancient
10%
Anubis
6%
Mirage
0%
Last 5 maps
Nuke
40%
5
2
Overpass
40%
5
13
Vertigo
33%
3
7
Inferno
70%
10
3
Ancient
33%
9
6
Anubis
75%
8
1
Mirage
0%
0
21
Last 5 maps
Nuke
73%
11
9
Overpass
66%
29
4
Vertigo
57%
14
19
Inferno
57%
30
16
Ancient
43%
35
22
Anubis
69%
26
6
Mirage
0%
0
59
Info
Match analysis of 3DMAX vs ECSTATIC by the Bo3.gg Team
In the CS2 match between 3DMAX and ECSTATIC, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Overpass, Anubis, and victory was secured by 3DMAX. The MVP of this match was Djoko.
3DMAX analytics
The team 3DMAX secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Anubis. They also successfully set 0 bombs during the match.
The standout players for 3DMAX were Djoko contributed 38 kills and Maka contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18184 overall damage.
On the defensive side, 3DMAX held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ECSTATIC analytics
The team ECSTATIC managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ECSTATIC were kraghen contributed 36 kills and Patti contributed 32 kills. 15449 of total damage by ECSTATIC could not prevent 3DMAX from securing the victory
On the defensive side, ECSTATIC struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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