13 - 4
18 - 22
13 - 9
3DMAX Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

32

23

8

+9

90

2:2

8

2

6.9

+15%

27

30

8

-3

76

3:2

6

0

6.1

-3%

27

30

8

-3

69

5:4

4

0

5.9

-4%

25

32

10

-7

72

4:7

5

0

5.8

-5%

23

30

7

-7

61

6:5

6

0

5.4

-22%

Total

134

145

41

-11

368

20:20

29

2

6.0

-4%

BESTIA Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

40

26

5

+14

105

6:4

12

3

8.0

+24%

32

24

3

+8

75

6:0

8

1

6.8

+16%

26

26

11

0

81

2:3

5

1

6.2

+6%

27

29

5

-2

74

5:7

5

0

5.9

-10%

17

29

11

-12

59

1:6

3

0

5.0

-22%

Total

142

134

35

+8

393

20:20

33

5

6.4

+3%

Teams advantage Ancient (M0)
Info
Map Analysis of 3DMAX vs BESTIA by the Bo3.gg Team

BESTIA on Ancient Analysis

BESTIA demonstrated their prowers on Ancient, securing 22 out of 40 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for BESTIA on Ancient were luchov, who contributed 40 kills, and Noktse, who added 32 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 15712 overall damage.


On the defensive side of Ancient, BESTIA held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Ancient Analysis

Ancient proved to be a challenging battleground for 3DMAX, as they managed to secure 18 out of 40 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Ancient included Lucky, who contributed 32 kills, and Ex3rcice, who added 27 kills. Despite their individual efforts, inflicting 14731 total damage, 3DMAX couldn't prevent BESTIA from securing victory on Ancient


On the defensive side of Ancient, 3DMAX struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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