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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:27s01:26s
Fast bomb plant (sec)
00:26s01:26s
HE damage (avg/round)
12.23.4
GLOCK kills on a map
31.4456
GLOCK damage (avg/round)
11.94
USP damage (avg/round)
18.34.7
Player score (round)
34961011
Damage (total/round)
42273
Player score (round)
38671011
Multikill x-
4
Historical Maps winrate Last 6 months
Dust II
100%
Nuke
67%
Mirage
50%
Anubis
38%
Ancient
35%
Vertigo
33%
Inferno
19%
Last 5 maps
Dust II
0%
0
0
Nuke
0%
3
17
Mirage
0%
0
22
Anubis
38%
8
5
Ancient
29%
7
6
Vertigo
20%
5
5
Inferno
33%
3
4
Last 5 maps
Dust II
100%
2
0
Nuke
67%
27
4
Mirage
50%
26
5
Anubis
0%
0
55
Ancient
64%
22
4
Vertigo
53%
17
31
Inferno
52%
21
24
Info
Map Analysis of 2GAME vs Fluxo by the Bo3.gg Team
Fluxo on Vertigo Analysis
Fluxo demonstrated their prowers on Vertigo, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Fluxo on Vertigo were chay, who contributed 18 kills, and Lucaozy, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8447 overall damage.
On the defensive side of Vertigo, Fluxo held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
2GAME on Vertigo Analysis
Vertigo proved to be a challenging battleground for 2GAME, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 2GAME on Vertigo included Spinnie, who contributed 13 kills, and dok, who added 11 kills. Despite their individual efforts, inflicting 5839 total damage, 2GAME couldn't prevent Fluxo from securing victory on Vertigo
On the defensive side of Vertigo, 2GAME struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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