Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
4928
HE damage (avg/round)
11.43.4
Flash duration on a map (sec)
01:26s00:36s
Flash blinded on a map (opp)
6828
Flash blinded on a map (opp)
6028
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
14.34.1
Player score (round)
40531010
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Nuke
54%
Dust II
14%
Vertigo
14%
Ancient
13%
Mirage
12%
Inferno
11%
Anubis
7%
Last 5 maps
Nuke
0%
0
30
Dust II
40%
5
2
Vertigo
57%
7
10
Ancient
50%
24
2
Mirage
58%
19
1
Inferno
67%
15
6
Anubis
67%
21
2
Last 5 maps
Nuke
54%
50
0
Dust II
54%
13
7
Vertigo
43%
7
29
Ancient
37%
38
17
Mirage
70%
33
9
Inferno
56%
16
10
Anubis
60%
42
11
Last results
Head to head
Info
Match analysis of 1WIN vs ECLOT by the Bo3.gg Team
In the CS2 match between 1WIN and ECLOT, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Mirage, Anubis, and victory was secured by ECLOT. The MVP of this match was FORSYY.
ECLOT analytics
The team ECLOT secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 0 bombs during the match.
The standout players for ECLOT were FORSYY contributed 40 kills and Blytz contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20172 overall damage.
On the defensive side, ECLOT held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
1WIN analytics
The team 1WIN managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 1WIN were latt1kk contributed 39 kills and Ryujin contributed 37 kills. 19150 of total damage by 1WIN could not prevent ECLOT from securing the victory
On the defensive side, 1WIN struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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