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Teams advantage
Score
6.8
5.1
Vertigo-0.2
Win Rounds
51
29
Vertigo3
Kills
317
228
Vertigo-4
Damage
33.55K
26.24K
Vertigo-580
Economy
1.94M
1.59M
Vertigo-77000
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
133
M4A1 kills on a map
84.6963
M4A1 kills on a map
84.6963
M4A1 damage (avg/round)
45.216.7
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
16.53.8
HE damage (avg/round)
13.93.4
M4A1 kills on a map
124.6963
M4A1 damage (avg/round)
61.416.7
Tec-9 damage (avg/round)
11.33.4
Lineups
Lineup
- Starter
- Starter
- Starter
- Starter
- Starter
Historical Maps winrate Last 6 months
Ancient
1
55%
Nuke
46%
Overpass
43%
Mirage
42%
Vertigo
1
30%
Dust II
18%
Inferno
1
9%
Last 5 maps
Ancient
45%
22
19
Nuke
46%
28
11
Overpass
43%
23
14
Mirage
75%
36
7
Vertigo
37%
19
34
Dust II
43%
7
29
Inferno
66%
41
5
Last 5 maps
Ancient
100%
5
0
Nuke
0%
0
6
Overpass
0%
2
0
Mirage
33%
3
2
Vertigo
67%
6
0
Dust II
25%
4
4
Inferno
75%
4
0
Last results
Head to head
Past matches
- lwlll
- lwwl
Info
Match analysis of Into the Breach vs 1PIN by the Bo3.gg Team
In the CS2 match between Into the Breach and 1PIN, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Overpass, Mirage, Vertigo, and victory was secured by Into the Breach. The MVP of this match was RuStY.
Into the Breach analytics
The team Into the Breach secured 51 out of 80 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Mirage. They also successfully set 5 bombs during the match.
The standout players for Into the Breach were RuStY contributed 85 kills and CYPHER contributed 60 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 33554 overall damage.
On the defensive side, Into the Breach held their ground firmly, successfully defending 33 bomb plants. Their defensive coordination and site control proved to be crucial.
1PIN analytics
The team 1PIN managed to secure 29 out of 80 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 5 plants during the match did not lead the team to victory.
The standout players for 1PIN were shyyne contributed 59 kills and wolfie contributed 56 kills. 26238 of total damage by 1PIN could not prevent Into the Breach from securing the victory
On the defensive side, 1PIN struggled to hold their ground, successfully defending 19 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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