95
99
27
-4
374
15:13
23
1
-2%
Teams advantage Dust II (M0)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
8330
M4A1 kills on a map
134.6963
Flash duration on a map (sec)
01:55s00:39s
Flash blinded on a map (opp)
9230
USP damage (avg/round)
14.54.6
Damage (total/round)
40573
Player score (round)
38931012
Multikill x-
4
Clutch (opponents)
2
HE damage (total/round)
9026.8
Info
Map Analysis of 1620 Kings vs DGG by the Bo3.gg Team
DGG on Dust II Analysis
DGG demonstrated their prowers on Dust II, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for DGG on Dust II were gump, who contributed 23 kills, and zeph, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 10654 overall damage.
On the defensive side of Dust II, DGG held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
1620 Kings on Dust II Analysis
Dust II proved to be a challenging battleground for 1620 Kings, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 1620 Kings on Dust II included sunshinez, who contributed 28 kills, and nauh, who added 21 kills. Despite their individual efforts, inflicting 10467 total damage, 1620 Kings couldn't prevent DGG from securing victory on Dust II
On the defensive side of Dust II, 1620 Kings struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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