Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:28s
Tec-9 kills on a map
41.3044
Tec-9 damage (avg/round)
10.23.4
Smoke thrown on a map
2615.0791
M4A4 damage (avg/round)
38.512.5
GLOCK kills on a map
51.4398
GLOCK damage (avg/round)
17.83.8
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
12.53.8
Eco wins full buy
1
Historical Maps winrate Last 6 months
Anubis
58%
Mirage
22%
Vertigo
21%
Nuke
20%
Overpass
10%
Inferno
5%
Ancient
5%
Last 5 maps
Anubis
58%
19
7
Mirage
42%
12
12
Vertigo
50%
6
17
Nuke
64%
11
13
Overpass
64%
14
15
Inferno
67%
12
14
Ancient
59%
22
8
Last 5 maps
Anubis
0%
2
24
Mirage
64%
11
8
Vertigo
29%
14
7
Nuke
44%
9
5
Overpass
54%
13
5
Inferno
62%
13
5
Ancient
54%
13
3
Info
Match analysis of 00NATION vs Pompa by the Bo3.gg Team
In the CS2 match between 00NATION and Pompa, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Anubis, Mirage, Ancient, and victory was secured by Pompa. The MVP of this match was emi.
Pompa analytics
The team Pompa secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 0 bombs during the match.
The standout players for Pompa were emi contributed 56 kills and bnox contributed 45 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26380 overall damage.
On the defensive side, Pompa held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were syrsoN contributed 57 kills and susp contributed 51 kills. 24936 of total damage by 00NATION could not prevent Pompa from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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