Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:28s
USP kills on a map
31.6136
USP damage (avg/round)
17.44.6
USP damage (avg/round)
14.44.6
M4A1 kills on a map
84.6466
Galil kills on a map
41.8115
Galil damage (avg/round)
19.55.6
Molotov damage (avg/round)
7.72
Molotov damage (avg/round)
8.82
Percentage of headshots
39%15%
Historical Maps winrate Last 6 months
Mirage
50%
Inferno
17%
Anubis
14%
Nuke
9%
Overpass
8%
Vertigo
3%
Ancient
1%
Last 5 maps
Mirage
50%
10
12
Inferno
67%
12
10
Anubis
50%
16
7
Nuke
63%
8
13
Overpass
64%
14
11
Vertigo
40%
5
17
Ancient
58%
19
8
Last 5 maps
Mirage
0%
0
33
Inferno
50%
10
18
Anubis
64%
14
2
Nuke
72%
18
2
Overpass
56%
16
8
Vertigo
43%
7
4
Ancient
59%
17
7
Last results
Head to head
Info
Match analysis of 00NATION vs ECSTATIC by the Bo3.gg Team
In the CS2 match between 00NATION and ECSTATIC, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Inferno, Ancient, and victory was secured by ECSTATIC. The MVP of this match was kraghen.
ECSTATIC analytics
The team ECSTATIC secured 26 out of 32 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Ancient. They also successfully set 7 bombs during the match.
The standout players for ECSTATIC were kraghen contributed 33 kills and salazar contributed 26 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 13136 overall damage.
On the defensive side, ECSTATIC held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 6 out of 32 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were syrsoN contributed 17 kills and JDC contributed 21 kills. 10098 of total damage by 00NATION could not prevent ECSTATIC from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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