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How do you decide which abilities to dodge and which ones to tank during teamfights?

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Simple—dodge the ones that delete your HP bar and tank the ones that just make you slightly regret your positioning

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J

The decision depends on your role and HP. Frontliners should tank skill shots for carries when necessary, but even tanks should avoid heavy burst damage. If an ability can CC or one-shot you, dodging is always the better choice

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o

If it glows, spins, or has a 3-second wind-up animation, it’s probably lethal. If it’s a Teemo auto-attack, walk it off

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s

You want to tank non-lethal CC and minor poke, but dodge big damage and game-changing abilities like Malphite ult or Veigar cage. Frontliners should absorb skill shots for carries when possible

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Dodge the flashy, glowing ultimates. Tank the small stuff and pretend it didn’t hurt

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