LOUD Tableau des résultats Ascent (M2)

+/-

ACS MOYEN DES MANCHES

Omen

17

15

3

+2

164

2:2

4

2

268

+23%

Jett

10

15

4

-5

118

3:3

2

0

184

-31%

Sova

11

13

4

-2

120

1:2

4

0

184

-11%

Killjoy

9

16

3

-7

109

0:4

2

0

158

-37%

KAY/O

8

16

7

-8

86

0:1

0

0

133

-31%

Total

55

75

21

-20

597

6:12

12

2

186

-17%

Evil Geniuses Tableau des résultats Ascent (M2)

+/-

ACS MOYEN DES MANCHES

KAY/O

19

14

10

+5

194

3:0

6

0

316

+27%

Omen

21

9

10

+12

195

3:0

5

1

300

+45%

Jett

18

8

0

+10

156

3:3

7

1

231

+19%

Sova

12

7

12

+5

99

0:2

3

2

172

+7%

Killjoy

10

14

5

-4

110

3:1

1

0

161

-21%

Total

80

52

37

+28

754

12:6

22

4

236

+16%

avantage aux équipes Ascent (M2)
Informations
Map Analysis of LOUD vs Evil Geniuses by the Bo3.gg Team

Evil Geniuses on Ascent Analysis

Evil Geniuses demonstrated their prowers on Ascent, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Evil Geniuses on Ascent were Ethan, who contributed 19 kills, and JAWGEMO, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ascent, the team inflicted a total of 13573 overall damage.


On the defensive side of Ascent, Evil Geniuses held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


LOUD on Ascent Analysis

Ascent proved to be a challenging battleground for LOUD, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for LOUD on Ascent included tuyz, who contributed 17 kills, and aspas, who added 10 kills. Despite their individual efforts, inflicting 10744 total damage, LOUD couldn't prevent Evil Geniuses from securing victory on Ascent


On the defensive side of Ascent, LOUD struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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