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avantage aux équipes Ancient (M3)
Records Ancient
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:23s01:30s
Plantation de bombe rapide (sec)
00:29s01:30s
Plantation de bombe rapide (sec)
00:21s01:30s
Fumigènes lancés en moyenne sur une carte
2515.0371
Dégâts des cocktails Molotov en moyenne (par tour)
6.82
Éblouissements par flash en moyenne sur une carte (opp)
7130
Fumigènes lancés en moyenne sur une carte
2115.0371
Fumigènes lancés en moyenne sur une carte
2015.0371
Éliminations avec Glock en moyenne par carte
41.4398
Dégâts avec Glock en moyenne (par tour)
15.53.8
Informations
Map Analysis of undefined vs Astralis Talent by the Bo3.gg Team
undefined on Ancient Analysis
undefined demonstrated their prowers on Ancient, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for undefined on Ancient were ritchiEE, who contributed 20 kills, and Bibu, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9202 overall damage.
On the defensive side of Ancient, undefined held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Astralis Talent on Ancient Analysis
Ancient proved to be a challenging battleground for Astralis Talent, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Astralis Talent on Ancient included Kristou, who contributed 17 kills, and Patti, who added 14 kills. Despite their individual efforts, inflicting 7103 total damage, Astralis Talent couldn't prevent undefined from securing victory on Ancient
On the defensive side of Ancient, Astralis Talent struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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