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avantage aux équipes Dust II (M0)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
113
Dégâts avec M4A1 en moyenne (par tour)
49.616.7
Éliminations avec Galil en moyenne par carte
61.8064
Dégâts avec Galil en moyenne (par tour)
28.95.6
Éliminations avec M4A1 en moyenne par carte
124.6963
Dégâts avec M4A1 en moyenne (par tour)
60.416.7
Dégâts des grenades HE en moyenne (par tour)
11.83.4
Dégâts avec Glock en moyenne (par tour)
11.23.8
Éliminations avec cocktails Molotov en moyenne par carte
21.0849
Dégâts des cocktails Molotov en moyenne (par tour)
6.52
Informations
Map Analysis of Touch Point vs Party Astronauts by the Bo3.gg Team
Party Astronauts on Dust II Analysis
Party Astronauts demonstrated their prowers on Dust II, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Party Astronauts on Dust II were Infinite, who contributed 25 kills, and ben1337, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9890 overall damage.
On the defensive side of Dust II, Party Astronauts held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Touch Point on Dust II Analysis
Dust II proved to be a challenging battleground for Touch Point, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Touch Point on Dust II included flixxy, who contributed 16 kills, and BeastmaNN, who added 13 kills. Despite their individual efforts, inflicting 5490 total damage, Touch Point couldn't prevent Party Astronauts from securing victory on Dust II
On the defensive side of Dust II, Touch Point struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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