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Avantages des équipes
Score
4.8
7.2
Vertigo2.2
Manches gagnées
7
26
Vertigo10
Éliminations
80
144
Vertigo32
Dégâts
10.32K
14.97K
Vertigo2279
Économie
515.8K
764.75K
Vertigo130900
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:25s01:26s
Dégâts des cocktails Molotov en moyenne (par tour)
7.42
Dégâts avec Glock en moyenne (par tour)
13.44
Dégâts des cocktails Molotov en moyenne (par tour)
6.62
Score du joueur (round)
35831011
Score du joueur (round)
35831011
Multikills x-
4
Éliminations d'équipier
1
Suicide
1
Dégâts des cocktails Molotov (total/round)
10523.8
Historique Taux de victoire par carte 6 derniers mois
Nuke
58%
Mirage
55%
Ancient
50%
Anubis
45%
Vertigo
43%
Inferno
0%
Dernières 5 cartes
Nuke
0%
2
0
Mirage
0%
0
1
Ancient
0%
0
1
Anubis
0%
0
1
Vertigo
0%
1
0
Inferno
0%
0
1
Dernières 5 cartes
Nuke
58%
26
1
Mirage
55%
33
5
Ancient
50%
22
18
Anubis
45%
11
12
Vertigo
43%
28
1
Inferno
0%
5
21
Derniers résultats
Face à face
Matchs précédents
- gp
- ggggg
Informations
Match analysis of Come on now dawg vs Sashi by the Bo3.gg Team
In the CS2 match between Come on now dawg and Sashi, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Vertigo, and victory was secured by Sashi. The MVP of this match was Lucky.
Sashi analytics
The team Sashi secured 26 out of 33 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Vertigo. They also successfully set 2 bombs during the match.
The standout players for Sashi were Lucky contributed 35 kills and MistR contributed 31 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14973 overall damage.
On the defensive side, Sashi held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
Come on now dawg analytics
The team Come on now dawg managed to secure 7 out of 33 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Come on now dawg were notaN contributed 26 kills and Junyme contributed 20 kills. 10322 of total damage by Come on now dawg could not prevent Sashi from securing the victory
On the defensive side, Come on now dawg struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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