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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:31s01:26s
Plantation de bombe rapide (sec)
00:33s01:26s
Dégâts avec Galil en moyenne (par tour)
175.8
Fumigènes lancés en moyenne sur une carte
1914.6931
Éliminations avec Galil en moyenne par carte
41.8171
Dégâts avec Galil en moyenne (par tour)
22.95.8
Éliminations avec Galil en moyenne par carte
41.8171
Dégâts avec Galil en moyenne (par tour)
21.55.8
Dégâts avec USP en moyenne (par tour)
16.84.7
Score du joueur (round)
35591011
Historique Taux de victoire par carte 6 derniers mois
Inferno
57%
Ancient
26%
Nuke
20%
Overpass
17%
Mirage
7%
Vertigo
0%
Anubis
0%
Dernières 5 cartes
Inferno
0%
2
17
Ancient
40%
10
8
Nuke
20%
5
13
Overpass
50%
6
7
Mirage
40%
10
5
Vertigo
0%
0
23
Anubis
58%
12
4
Dernières 5 cartes
Inferno
57%
7
8
Ancient
14%
14
12
Nuke
40%
10
7
Overpass
33%
3
17
Mirage
33%
12
5
Vertigo
0%
1
28
Anubis
58%
12
6
Derniers résultats
Face à face
Matchs précédents
- ppppp
- pgggg
Informations
Match analysis of MIGHT vs Take Flyte by the Bo3.gg Team
In the CS2 match between MIGHT and Take Flyte, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Anubis, and victory was secured by MIGHT. The MVP of this match was scar.
MIGHT analytics
The team MIGHT secured 13 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 4 bombs during the match.
The standout players for MIGHT were scar contributed 20 kills and Nifty contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7718 overall damage.
On the defensive side, MIGHT held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 7 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were shutout contributed 19 kills and CoJoMo contributed 15 kills. 7025 of total damage by Take Flyte could not prevent MIGHT from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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