M80 Tableau des résultats Ancient (M1)

+/-

SCORES DES RONDS

20

14

5

+6

117

5:3

5

0

7.8

+39%

18

11

7

+7

98

3:1

4

0

7.3

+20%

16

12

6

+4

95

2:0

5

1

7.0

+9%

15

11

4

+4

72

1:0

4

0

6.4

+8%

8

11

3

-3

36

2:3

1

1

5.0

-19%

Total

77

59

25

+18

419

13:7

19

2

6.7

+11%

Take Flyte Tableau des résultats Ancient (M1)

+/-

SCORES DES RONDS

14

14

2

0

74

1:2

4

1

6.2

+4%

11

15

4

-4

64

2:0

1

0

5.6

-19%

11

15

8

-4

67

0:1

2

0

5.3

-7%

14

19

4

-5

73

3:6

3

0

5.3

-8%

8

15

3

-7

47

1:4

1

0

4.5

-23%

Total

58

78

21

-20

325

7:13

11

1

5.4

-11%

avantage aux équipes Ancient (M1)
Informations
Map Analysis of M80 vs Take Flyte by the Bo3.gg Team

M80 on Ancient Analysis

M80 demonstrated their prowers on Ancient, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for M80 on Ancient were WolfY, who contributed 20 kills, and Swisher, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8370 overall damage.


On the defensive side of Ancient, M80 held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Ancient Analysis

Ancient proved to be a challenging battleground for Take Flyte, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Ancient included Sandman, who contributed 14 kills, and CoJoMo, who added 11 kills. Despite their individual efforts, inflicting 6494 total damage, Take Flyte couldn't prevent M80 from securing victory on Ancient


On the defensive side of Ancient, Take Flyte struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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