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avantage aux équipes Inferno (M2)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
103
Dégâts des grenades HE en moyenne (par tour)
13.73.4
Dégâts des grenades HE en moyenne (par tour)
133.4
Éliminations avec M4A1 en moyenne par carte
94.6942
Dégâts des grenades HE en moyenne (par tour)
133.4
Éliminations avec AK47 en moyenne par carte
196.7327
Dégâts avec AK47 en moyenne (par tour)
75.225.3
Dégâts avec Glock en moyenne (par tour)
14.83.8
Dégâts des grenades HE en moyenne (par tour)
15.53.4
Éliminations avec Galil en moyenne par carte
51.807
Informations
Map Analysis of John Industries vs The Last Dance by the Bo3.gg Team
The Last Dance on Inferno Analysis
The Last Dance demonstrated their prowers on Inferno, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for The Last Dance on Inferno were SaVage, who contributed 23 kills, and apocdud, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8862 overall damage.
On the defensive side of Inferno, The Last Dance held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
John Industries on Inferno Analysis
Inferno proved to be a challenging battleground for John Industries, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for John Industries on Inferno included INS, who contributed 9 kills, and helix, who added 8 kills. Despite their individual efforts, inflicting 4822 total damage, John Industries couldn't prevent The Last Dance from securing victory on Inferno
On the defensive side of Inferno, John Industries struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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