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avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec USP en moyenne (par tour)
14.64.7
Éliminations avec Glock en moyenne par carte
31.4429
Dégâts avec Glock en moyenne (par tour)
18.13.9
Éliminations avec Galil en moyenne par carte
31.8161
Éliminations avec Tec-9 en moyenne par carte
21.3025
Dégâts avec Tec-9 en moyenne (par tour)
15.13.5
Fumigènes lancés en moyenne sur une carte
1514.8354
Éliminations avec M4A1 en moyenne par carte
114.5517
Dégâts avec M4A1 en moyenne (par tour)
57.416.3
Dégâts des cocktails Molotov en moyenne (par tour)
9.62
Informations
Map Analysis of Into the Breach vs 3DMAX by the Bo3.gg Team
Into the Breach on Inferno Analysis
Into the Breach demonstrated their prowers on Inferno, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Into the Breach on Inferno were CRUC1AL, who contributed 19 kills, and Bymas, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7320 overall damage.
On the defensive side of Inferno, Into the Breach held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
3DMAX on Inferno Analysis
Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 3DMAX on Inferno included Lucky, who contributed 11 kills, and Maka, who added 10 kills. Despite their individual efforts, inflicting 5043 total damage, 3DMAX couldn't prevent Into the Breach from securing victory on Inferno
On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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