GODSENT Tableau des résultats Vertigo (M1)

+/-

SCORES DES RONDS

26

16

5

+10

117

7:3

8

1

8.2

+46%

22

16

2

+6

90

1:0

6

1

6.9

+17%

19

17

4

+2

83

5:1

2

0

6.6

+15%

20

15

2

+5

79

4:1

3

1

6.6

+3%

14

18

3

-4

50

2:2

3

0

5.0

+13%

Total

101

82

16

+19

420

19:7

22

3

6.6

+19%

Creeps Tableau des résultats Vertigo (M1)

+/-

SCORES DES RONDS

25

18

4

+7

121

1:4

7

1

7.3

+40%

18

20

1

-2

61

3:4

6

0

5.4

-4%

16

20

2

-4

67

1:1

4

0

5.3

-10%

14

21

3

-7

65

1:4

3

0

4.8

-13%

8

22

4

-14

33

1:6

2

0

3.7

-45%

Total

81

101

14

-20

347

7:19

22

1

5.3

-6%

avantage aux équipes Vertigo (M1)
Informations
Map Analysis of GODSENT vs Creeps by the Bo3.gg Team

GODSENT on Vertigo Analysis

GODSENT demonstrated their prowers on Vertigo, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for GODSENT on Vertigo were Plopski, who contributed 26 kills, and bobeksde, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10915 overall damage.


On the defensive side of Vertigo, GODSENT held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Creeps on Vertigo Analysis

Vertigo proved to be a challenging battleground for Creeps, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Creeps on Vertigo included Dragon, who contributed 25 kills, and Impulse, who added 18 kills. Despite their individual efforts, inflicting 9023 total damage, Creeps couldn't prevent GODSENT from securing victory on Vertigo


On the defensive side of Vertigo, Creeps struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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