Ancient
19 - 22
Dust II
19 - 16
Anubis
13 - 11
Fire Flux Tableau des résultats

+/-

SCORES DES CARTES

75

72

35

+3

85

12:12

20

3

Ancient6.6

6.8

-6%

81

65

12

+16

84

9:7

22

0

Ancient6.1

6.7

+11%

70

60

14

+10

68

11:8

20

0

Ancient6

6.3

-1%

65

65

18

0

68

13:10

15

2

Ancient5.9

6.2

-3%

59

69

21

-10

67

5:13

15

1

Ancient6.1

5.7

0%

Total

350

331

100

+19

372

50:50

92

6

Ancient6.2

6.3

0%

Ninjas in Pyjamas Tableau des résultats

+/-

SCORES DES CARTES

78

64

14

+14

83

9:2

18

2

Ancient6.7

6.9

+6%

72

69

13

+3

77

11:7

18

3

Ancient6.3

6.4

+1%

62

67

23

-5

75

10:12

15

2

Ancient6.4

6.0

0%

63

72

19

-9

68

8:15

14

1

Ancient6.7

5.7

-11%

56

79

21

-23

67

12:14

11

0

Ancient6.2

5.5

-7%

Total

331

351

90

-20

370

50:50

76

8

Ancient6.4

6.1

-2%

Giveaway
score predict & Analytics Insights
2 - 0
Résultat
2 - 1
1 - 2
0 - 2
Avantages des équipes

Cartes

Score

6.3

6

Ancient0.3

Manches gagnées

51

49

Ancient3

Éliminations

350

333

Ancient4

Dégâts

37.33K

37.12K

Ancient450

Économie

2.22M

2.22M

Ancient-28600

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Round rapide (sec)

  •  Anubis

00:25s01:55s

Round rapide (sec)

  •  Anubis

00:25s01:55s

Round rapide (sec)

  •  Anubis

00:33s01:55s

Dégâts (total/round)

  •  Anubis

44673

Score du joueur (round)

  •  Anubis

39501010

Dégâts (total/round)

  •  Anubis

40073

Score du joueur (round)

  •  Anubis

37831010

Score du joueur (round)

  •  Anubis

41701010

As du joueur

  •  Anubis

1

Multikills x-

  •  Anubis

4

Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Choix & interdictions
Inferno
Inferno
Interdiction
Nuke
Nuke
Interdiction
Ancient
Ancient
Choix
Dust II
Dust II
Choix
Train
Train
Interdiction
Mirage
Mirage
Interdiction
Anubis
Anubis
Décideur
Historique Taux de victoire par carte 6 derniers mois

Dust II

51%

Anubis

29%

Nuke

25%

Ancient

20%

Mirage

17%

Vertigo

16%

Inferno

13%

Dernières 5 cartes

Dust II

62%

21

7

g
g
p
p

Anubis

69%

32

4

g
g
g
p

Nuke

0%

0

29

fb
fb
fb
fb
fb

Ancient

48%

23

8

p
p
p

Mirage

55%

22

5

p
g
g
g

Vertigo

71%

17

1

p
g
g
p
g

Inferno

56%

16

3

p
p
g
g

Dernières 5 cartes

Dust II

11%

9

16

fb
fb
p
fb
p

Anubis

40%

10

5

p
g
p
g
g

Nuke

25%

12

10

g
p
g
p
g

Ancient

68%

22

1

g
g
g
p
p

Mirage

38%

16

9

p
g
p
g
g

Vertigo

55%

11

0

g
p
g
g
p

Inferno

43%

7

18

fb
fb
fb
fb
fb
Derniers résultats
Face à face
Les équipes ne se sont pas rencontrées au cours des 6 derniers mois
Matchs précédents
Informations
Match analysis of Fire Flux vs Ninjas in Pyjamas by the Bo3.gg Team

In the CS2 match between Fire Flux and Ninjas in Pyjamas, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Dust II, Ancient, and victory was secured by Fire Flux. The MVP of this match was r1nkle.


Fire Flux analytics

The team Fire Flux secured 51 out of 100 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Dust II. They also successfully set 6 bombs during the match.


The standout players for Fire Flux were soulfly contributed 75 kills and Banjo contributed 81 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 37317 overall damage.


On the defensive side, Fire Flux held their ground firmly, successfully defending 29 bomb plants. Their defensive coordination and site control proved to be crucial.


Ninjas in Pyjamas analytics

The team Ninjas in Pyjamas managed to secure 49 out of 100 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 7 plants during the match did not lead the team to victory.


The standout players for Ninjas in Pyjamas were r1nkle contributed 78 kills and JACKZ contributed 72 kills. 36948 of total damage by Ninjas in Pyjamas could not prevent Fire Flux from securing the victory


On the defensive side, Ninjas in Pyjamas struggled to hold their ground, successfully defending 29 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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