FAMBIT Tableau des résultats Vertigo (M1)

+/-

SCORES DES RONDS

MVP

25

18

6

+7

88

2:0

5

1

7.1

+10%

28

23

4

+5

101

5:7

9

0

6.7

+22%

20

19

11

+1

70

3:4

4

2

6.2

-4%

21

22

4

-1

72

1:3

6

1

6.0

+4%

19

21

4

-2

68

3:2

5

0

5.6

-3%

Total

113

103

29

+10

399

14:16

29

4

6.3

+6%

Run or Die Tableau des résultats Vertigo (M1)

+/-

SCORES DES RONDS

24

18

8

+6

89

2:0

5

1

7.0

+6%

22

26

6

-4

92

7:3

5

0

6.6

-1%

20

24

3

-4

71

5:5

4

2

6.2

-10%

24

21

2

+3

70

1:4

5

2

6.1

+11%

13

24

3

-11

63

1:2

3

0

4.8

-13%

Total

103

113

22

-10

384

16:14

22

5

6.1

-1%

avantage aux équipes Vertigo (M1)
Informations
Map Analysis of FAMBIT vs Run or Die by the Bo3.gg Team

FAMBIT on Vertigo Analysis

FAMBIT demonstrated their prowers on Vertigo, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FAMBIT on Vertigo were volt, who contributed 25 kills, and Extinct, who added 28 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11973 overall damage.


On the defensive side of Vertigo, FAMBIT held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Vertigo Analysis

Vertigo proved to be a challenging battleground for Run or Die, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Vertigo included SENSEi, who contributed 24 kills, and j3kie, who added 22 kills. Despite their individual efforts, inflicting 11528 total damage, Run or Die couldn't prevent FAMBIT from securing victory on Vertigo


On the defensive side of Vertigo, Run or Die struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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