Terminé
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MOUZ NXT Tableau des résultats

+/-

SCORES DES CARTES

59

37

22

+22

93

10:6

18

0

Vertigo7.4

6.9

+25%

49

41

19

+8

93

7:3

12

2

Vertigo7.4

6.9

+12%

61

36

11

+25

81

5:5

20

1

Vertigo7.3

6.6

+18%

44

39

14

+5

86

12:5

11

0

Vertigo5.4

6.5

+3%

36

40

15

-4

66

5:8

9

0

Vertigo5.3

5.3

0%

Total

249

193

81

+56

419

39:27

70

3

Vertigo6.5

6.5

+15%

Endpoint Tableau des résultats

+/-

SCORES DES CARTES

52

46

11

+6

78

12:4

11

3

Vertigo7.3

6.8

-1%

41

50

11

-9

69

2:6

9

1

Vertigo4.3

5.6

-10%

37

51

13

-14

59

5:9

9

0

Vertigo5.2

5.2

-16%

30

54

12

-24

49

6:12

7

1

Vertigo4.9

4.7

-23%

29

50

14

-21

51

2:8

6

0

Vertigo5

4.7

-28%

Total

189

251

61

-62

305

27:39

42

5

Vertigo5.3

5.4

-16%

CLASH.gg
Avantages des équipes

Cartes

Score

6.7

5.2

Vertigo1.2

Manches gagnées

27

26

Vertigo3

Éliminations

185

165

Vertigo22

Dégâts

20.16K

18.11K

Vertigo2046

Économie

1.5M

1.28M

Vertigo113400

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Éliminations avec M4A1 en moyenne par carte

  •  Inferno

74.491

Éliminations avec M4A1 en moyenne par carte

  •  Inferno

84.491

Éliminations avec USP en moyenne par carte

  •  Inferno

31.6074

Éliminations avec Galil en moyenne par carte

  •  Inferno

31.8171

Éliminations avec M4A1 en moyenne par carte

  •  Inferno

84.491

Éliminations avec Glock en moyenne par carte

  •  Inferno

31.4456

Assistances en moyenne par carte

  •  Inferno

7.564.4098

Éliminations en ouverture en moyenne par carte

  •  Inferno

6.442.8624

Éliminations en moyenne par carte

  •  Inferno

19.3217.1703

Clutch (adversaires)

  •  Inferno

2

Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Choix & interdictions
Mirage
Mirage
Interdiction
Nuke
Nuke
Interdiction
Vertigo
Vertigo
Choix
Ancient
Ancient
Choix
Anubis
Anubis
Interdiction
Overpass
Overpass
Interdiction
Inferno
Inferno
Décideur
Historique Taux de victoire par carte 6 derniers mois

Mirage

65%

Nuke

52%

Vertigo

19%

Overpass

17%

Inferno

9%

Anubis

8%

Ancient

2%

Dernières 5 cartes

Mirage

0%

0

67

fb
fb
fb
fb
fb

Nuke

52%

33

5

g
g
p
p
g

Vertigo

75%

48

7

g
g
p
g
g

Overpass

50%

18

18

g
p
p
p
p

Inferno

57%

30

7

g
g
g
p
g

Anubis

46%

37

30

p
p
g
p

Ancient

63%

59

2

g
p
g
p
g

Dernières 5 cartes

Mirage

65%

26

2

g
g
g
p
g

Nuke

0%

1

37

fb
fb
fb
fb
fb

Vertigo

56%

16

9

p
p
g
g
g

Overpass

67%

9

15

fb
fb
fb
g
p

Inferno

48%

23

8

g
p
g
p
p

Anubis

54%

13

22

p
fb
fb
g
p

Ancient

61%

38

3

g
g
g
p
p
Derniers résultats
Informations
Match analysis of MOUZ NXT vs Endpoint by the Bo3.gg Team

In the CS2 match between MOUZ NXT and Endpoint, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Inferno, Ancient, Vertigo, and victory was secured by MOUZ NXT. The MVP of this match was Chr1zN.


MOUZ NXT analytics

The team MOUZ NXT secured 40 out of 67 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Vertigo. They also successfully set 2 bombs during the match.


The standout players for MOUZ NXT were Chr1zN contributed 59 kills and Neityu contributed 49 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26545 overall damage.


On the defensive side, MOUZ NXT held their ground firmly, successfully defending 28 bomb plants. Their defensive coordination and site control proved to be crucial.


Endpoint analytics

The team Endpoint managed to secure 27 out of 67 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.


The standout players for Endpoint were CRUC1AL contributed 52 kills and cej0t contributed 41 kills. 21214 of total damage by Endpoint could not prevent MOUZ NXT from securing the victory


On the defensive side, Endpoint struggled to hold their ground, successfully defending 17 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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