Vertigo
1 - 16
Inferno
31 - 29
Nuke
11 - 16
DGG Tableau des résultats Vertigo (M1)

+/-

SCORES DES RONDS

15

14

1

+1

94

0:2

6

1

6.7

+7%

15

15

2

0

73

4:2

4

0

6.5

+1%

8

16

7

-8

76

1:1

1

0

5.3

-17%

9

17

2

-8

63

2:4

2

0

4.6

-32%

3

17

3

-14

42

0:1

0

0

3.4

-51%

Total

50

79

15

-29

348

7:10

13

1

5.3

-18%

Encore Tableau des résultats Vertigo (M1)

+/-

SCORES DES RONDS

MVP

25

10

3

+15

149

3:0

6

2

10.0

+62%

18

10

1

+8

91

3:0

6

1

7.8

+31%

17

9

2

+8

93

1:0

4

0

7.5

+36%

10

8

4

+2

77

1:1

2

0

6.1

+9%

7

15

1

-8

44

2:7

1

0

3.6

-33%

Total

77

52

11

+25

455

10:8

19

3

7.0

+21%

avantage aux équipes Vertigo (M1)
Informations
Map Analysis of DGG vs Encore by the Bo3.gg Team

Encore on Vertigo Analysis

Encore demonstrated their prowers on Vertigo, securing 15 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Encore on Vertigo were AZR, who contributed 25 kills, and HaZR, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7736 overall damage.


On the defensive side of Vertigo, Encore held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


DGG on Vertigo Analysis

Vertigo proved to be a challenging battleground for DGG, as they managed to secure 2 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for DGG on Vertigo included gump, who contributed 15 kills, and apocdud, who added 15 kills. Despite their individual efforts, inflicting 5913 total damage, DGG couldn't prevent Encore from securing victory on Vertigo


On the defensive side of Vertigo, DGG struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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