0 Commentaires
69
89
32
-20
343
11:12
14
3
Ancient5.5
0%
Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:26s01:25s
Dégâts avec Galil en moyenne (par tour)
24.65.9
Fumigènes lancés en moyenne sur une carte
2314.5022
Éliminations avec M4A4 en moyenne par carte
93.4454
Dégâts avec M4A4 en moyenne (par tour)
40.612
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:49s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
6928
Fumigènes lancés en moyenne sur une carte
2314.5022
Multikills x-
4
Clutch (adversaires)
2
Historique Taux de victoire par carte 6 derniers mois
Dust II
50%
Nuke
37%
Inferno
33%
Vertigo
31%
Anubis
24%
Ancient
15%
Mirage
9%
Dernières 5 cartes
Dust II
100%
1
9
Nuke
33%
3
34
Inferno
0%
9
22
Vertigo
31%
13
8
Anubis
64%
11
12
Ancient
38%
26
7
Mirage
40%
15
15
Dernières 5 cartes
Dust II
50%
4
3
Nuke
70%
10
11
Inferno
33%
9
14
Vertigo
0%
2
31
Anubis
40%
15
11
Ancient
23%
13
27
Mirage
31%
13
12
Derniers résultats
Matchs précédents
- ppppp
- gpppp
Informations
Match analysis of BOSS vs Take Flyte by the Bo3.gg Team
In the CS2 match between BOSS and Take Flyte, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by BOSS. The MVP of this match was freshie.
BOSS analytics
The team BOSS secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for BOSS were freshie contributed 21 kills and SLIGHT contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9339 overall damage.
On the defensive side, BOSS held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were serv0 contributed 20 kills and cbass contributed 14 kills. 7896 of total damage by Take Flyte could not prevent BOSS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Commentaires