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13
16
5
-3
289
2:3
4
1
-13%
avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Fumigènes lancés en moyenne sur une carte
514.5022
Pourcentage de tirs à la tête
67%15%
Éliminations avec Galil en moyenne par carte
11.8164
Dégâts avec Galil en moyenne (par tour)
205.9
Éliminations avec Glock en moyenne par carte
11.4482
Dégâts avec Glock en moyenne (par tour)
21.84.1
Éliminations avec Glock en moyenne par carte
31.4482
Dégâts avec Glock en moyenne (par tour)
55.44.1
Dégâts des grenades HE en moyenne (par tour)
29.23.4
Durée des éblouissements par flash en moyenne sur une carte (sec)
00:31s00:36s
Informations
Map Analysis of 3DMAX vs Zero Tenacity by the Bo3.gg Team
Zero Tenacity on Inferno Analysis
Zero Tenacity demonstrated their prowers on Inferno, securing 2 out of 5 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Zero Tenacity on Inferno were brutmonster, who contributed 6 kills, and Cjoffo, who added 3 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 1444 overall damage.
On the defensive side of Inferno, Zero Tenacity held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
3DMAX on Inferno Analysis
Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 3 out of 5 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 3DMAX on Inferno included Graviti, who contributed 8 kills, and Ex3rcice, who added 4 kills. Despite their individual efforts, inflicting 1651 total damage, 3DMAX couldn't prevent Zero Tenacity from securing victory on Inferno
On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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