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Nuke
13 - 11
Inferno
5 - 11
Ancient
13 - 16
3DMAX Tableau des résultats Inferno (M0)

+/-

SCORES DES RONDS

16

12

1

+4

102

4:3

4

0

7.1

+27%

13

13

3

0

91

2:1

3

0

6.8

-2%

8

11

2

-3

59

0:0

1

1

5.5

-13%

7

12

3

-5

58

2:2

2

0

4.9

-23%

7

12

4

-5

56

1:1

1

0

4.6

-26%

Total

51

60

13

-9

366

9:7

11

1

5.8

-7%

SINNERS Tableau des résultats Inferno (M0)

+/-

SCORES DES RONDS

16

11

3

+5

89

2:0

3

0

7.7

+13%

13

10

3

+3

96

2:4

2

0

6.6

+19%

10

11

8

-1

91

2:2

3

1

6.5

+6%

12

10

4

+2

75

1:2

2

0

6.4

+14%

9

9

3

0

46

0:1

3

0

5.1

-14%

Total

60

51

21

+9

397

7:9

13

1

6.5

+8%

avantage aux équipes Inferno (M0)
Informations
Map Analysis of 3DMAX vs SINNERS by the Bo3.gg Team

SINNERS on Inferno Analysis

SINNERS demonstrated their prowers on Inferno, securing 11 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for SINNERS on Inferno were oskar, who contributed 16 kills, and Majky, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 6350 overall damage.


On the defensive side of Inferno, SINNERS held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Inferno Analysis

Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 5 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Inferno included Ex3rcice, who contributed 16 kills, and Maka, who added 13 kills. Despite their individual efforts, inflicting 5852 total damage, 3DMAX couldn't prevent SINNERS from securing victory on Inferno


On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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