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Records Ancient
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:30s01:25s
Plantation de bombe rapide (sec)
00:22s01:25s
Plantation de bombe rapide (sec)
00:32s01:25s
Éliminations avec Glock en moyenne par carte
31.4482
Dégâts avec Glock en moyenne (par tour)
14.84.1
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:04s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
4728
Assistances en moyenne par carte
94.4315
Clutch (adversaires)
2
Durée des éblouissements par flash sur un round (sec)
00:16s00:05s
Informations
Map Analysis of 3DMAX vs GUN5 by the Bo3.gg Team
3DMAX on Ancient Analysis
3DMAX demonstrated their prowers on Ancient, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 3DMAX on Ancient were Lucky, who contributed 17 kills, and Djoko, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7541 overall damage.
On the defensive side of Ancient, 3DMAX held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
GUN5 on Ancient Analysis
Ancient proved to be a challenging battleground for GUN5, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for GUN5 on Ancient included SELLTER, who contributed 14 kills, and tN1R, who added 13 kills. Despite their individual efforts, inflicting 6214 total damage, GUN5 couldn't prevent 3DMAX from securing victory on Ancient
On the defensive side of Ancient, GUN5 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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