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avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec USP en moyenne par carte
51.616
Dégâts avec USP en moyenne (par tour)
18.24.6
Dégâts des cocktails Molotov en moyenne (par tour)
112
Fumigènes lancés en moyenne sur une carte
2415.0371
Fumigènes lancés en moyenne sur une carte
2515.0371
Tirs (total/round)
8916
Score du joueur (round)
35671012
Score du joueur (round)
35191012
Tirs (total/round)
8916
Dégâts (total/round)
39173
Composition de l'équipe
Composition de l'équipe
Titulaire
Titulaire
Titulaire
Titulaire
Titulaire
Composition de l'équipe
Titulaire
Titulaire
Titulaire
Titulaire
Titulaire
Historique Taux de victoire par carte 6 derniers mois
Dust II
67%
Ancient
67%
Mirage
62%
Nuke
26%
Overpass
17%
Inferno
10%
Vertigo
0%
Dernières 5 cartes
Dust II
67%
9
6
Ancient
67%
3
18
Mirage
38%
16
1
Nuke
46%
13
3
Overpass
50%
12
6
Inferno
40%
10
10
Vertigo
0%
2
25
Dernières 5 cartes
Dust II
0%
6
9
Ancient
0%
0
16
Mirage
100%
2
3
Nuke
20%
5
10
Overpass
33%
3
6
Inferno
50%
10
0
Vertigo
0%
5
4
Derniers résultats
Face à face
Matchs précédents
- ppggp
- ppppg
Informations
Map Analysis of 00NATION vs Evil Geniuses by the Bo3.gg Team
Evil Geniuses on Inferno Analysis
Evil Geniuses demonstrated their prowers on Inferno, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Evil Geniuses on Inferno were Brehze, who contributed 22 kills, and RUSH, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8877 overall damage.
On the defensive side of Inferno, Evil Geniuses held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
00NATION on Inferno Analysis
Inferno proved to be a challenging battleground for 00NATION, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 00NATION on Inferno included try, who contributed 14 kills, and vsm, who added 14 kills. Despite their individual efforts, inflicting 5700 total damage, 00NATION couldn't prevent Evil Geniuses from securing victory on Inferno
On the defensive side of Inferno, 00NATION struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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