BLAST Slam V
Nov 25th - Dec 7th
Matches
results and prize distribution
1st place
Winner
- BLAST Slam VI
- $300 000
2nd place
- BLAST Slam VI
- $150 000
3-4th places
- BLAST Slam VI
- $60 000
5-6th places
- $35 000
7-8th places
- $30 000
9-10th places
- $22 500
11-12th places
- $10 000
FAQ
Tundra Esports took the BLAST Slam V title, beating Team Yandex in the grand final and securing the top prize; the published awards list shows Tundra receiving $300,000 for 1st place while Team Yandex collected $150,000 for 2nd. The event carried a $1,000,000 overall prize pool, so the winners not only earned the biggest share but also boosted their organization’s standing and invitations priority for future BLAST events. This victory also cements Tundra’s strong form through the playoffs and LAN environment in Chengdu.
Tundra’s run was built on relentless early-game control, clean drafting, and clinical objective play; they arrived in the final after a dominant semifinal where they closed MOUZ 2:0 and showcased a multi-series winning streak heading into the grand final. Ivan “Pure~” Moskalenko was a tournament-defining presence — he went deathless in the semifinal series and delivered high damage and efficient resource control — which exemplified Tundra’s coordination and map awareness. Overall, the team’s recent surge in win rate and strong playoff composure made the difference across longer series.
Two players who consistently shaped the bracket were Ivan “Pure~” Moskalenko and Alimzhan “watson” Islambekov, both of whom delivered standout semifinal performances that powered their teams to the final. Pure~ posted a 4/0/6 line with 13.4K hero damage and went the series without dying in his semifinal, demonstrating elite positioning and objective control, while watson produced massive numbers (roughly 27.7K damage and exceptional GPM/XPM figures) to carry Team Yandex through their side of the bracket. Those performances underline how a single dominant core showing up in key series can swing an entire LAN playoff.
Team Yandex combined stable drafting depth with dependable carry performances — a 2:0 semifinal sweep of Team Falcons highlighted their ability to seize initiative early and convert gold advantages into map control. Watson’s carry form and Saksa’s reliable support play were repeatedly cited as pillars of their playoff run, and the squad showed a clear uptick in form leading into the final, with last-month metrics indicating improved consistency. That playoff momentum and their ability to win pressure-filled late-game fights were the main reasons they made the grand final.
Broad trends at the event favored flexible tempo cores and items that enable sustained teamfights or rapid objective takes, with players and captains prioritizing draft depth to survive long BO3/BO5 series. Some pros discussed specific item decisions — for example, a top player explained why Mjolnir has been preferred over Desolator in several games due to map and farm dynamics — but exact pick/ban tables for the full event haven’t been released here. In short, teams that prepared multiple game plans and prioritized draft adaptability tended to succeed on LAN.
Coaches and structured in-series preparation played a visible role: several players noted that drafting and prep responsibilities are now more distributed between a coach and captain, which improved clarity and allowed in-game leaders to focus on execution. That clearer division of labour appeared to pay off — teams that could swap strategies between maps or shore up weak lanes in mid-series were the ones advancing, while a few opponents struggled to execute their revised drafts under pressure. Ultimately, teams with a coherent coach-led plan and quick tactical pivots gained an edge in the high-stakes best-of series.
The playoff stage was not only about the trophy but also allocation of future series slots: the final stage offered four slots toward BLAST Slam VI, and the top four teams from this event (Tundra Esports, Team Yandex, MOUZ, and Team Falcons) secured the primary positions on the playoff ladder. Securing those top-four finishes is significant because it locks in invitations and seeding advantages for the next BLAST Slam iteration, giving organizations a clearer roadmap for the coming season. That outcome rewards both consistent LAN showing and postseason resilience.
Official viewership and attendance figures for the Chengdu playoffs haven’t been released yet, so precise broadcast metrics are not available at this time. That said, the presence of high-profile organizations and a $1,000,000 prize pool typically translates into strong online viewership for a LAN final, and local interest in Chengdu added to the event’s atmosphere. Once the organizer publishes numbers, they’ll give a better picture of the tournament’s commercial reach and audience engagement.
The playoffs featured a mix of established organizations and rising rosters from multiple regions, with a particularly strong showing from European and CIS-affiliated teams among the top finishers. That variety highlights the current global balance in pro Dota, where experienced Western organizations and hungry regional contenders both make deep runs, and it underlines the importance of LAN adaptability and preparation regardless of origin. The result is a healthy competitive landscape where international events still crown truly global champions.
A BLAST Slam V title and deep playoff run meaningfully boost both individual profiles and organizational marketability: Tundra’s win brings a sizable payday for the club and players, strengthens players’ bargaining power for future contracts, and increases the team’s leverage for sponsor and invite negotiations. For standout performers like Pure~ and watson, high-visibility LAN performances can translate into higher demand, brand partnerships, and more prominent roles on their rosters going forward. For rivals who underperformed, the event will likely trigger tactical reviews and potential roster or coaching adjustments as organizations chase consistency.
playoffs
5 Dec
5 Dec
6 Dec
6 Dec
7 Dec
play-in
30 Nov
30 Nov
30 Nov
30 Nov
30 Nov
30 Nov






