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Wildcard Anzeigetafel Inferno (M2)

+/-

RUNDEN PUNKTZAHL

MVP

14

6

6

+8

111

2:2

5

1

8.7

+32%

13

8

3

+5

70

2:0

3

1

7.3

+8%

15

9

3

+6

83

0:1

4

1

7.2

+15%

11

9

6

+2

91

1:1

2

0

7.0

+17%

9

9

6

0

75

1:5

3

0

5.7

+1%

Gesamt

62

41

24

+21

430

6:9

17

3

7.2

+15%

Take Flyte Anzeigetafel Inferno (M2)

+/-

RUNDEN PUNKTZAHL

14

10

3

+4

104

1:0

4

0

7.4

+24%

8

15

5

-7

88

6:4

2

0

5.9

-10%

9

12

2

-3

56

0:0

3

0

5.2

-3%

7

13

2

-6

58

1:2

2

0

4.7

-22%

3

12

2

-9

29

1:0

0

0

3.9

-46%

Gesamt

41

62

14

-21

335

9:6

11

0

5.4

-12%

Teamvorteil Inferno (M2)
Info
Map Analysis of Wildcard vs Take Flyte by the Bo3.gg Team

Wildcard on Inferno Analysis

Wildcard demonstrated their prowers on Inferno, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Wildcard on Inferno were phzy, who contributed 14 kills, and Sonic, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 6446 overall damage.


On the defensive side of Inferno, Wildcard held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included opportunity, who contributed 14 kills, and cbass, who added 8 kills. Despite their individual efforts, inflicting 5022 total damage, Take Flyte couldn't prevent Wildcard from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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