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Teamvorteil Ancient (M1)
Datensätze Ancient
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:34s01:28s
Schnelle Bombenanlage (sec)
00:27s01:28s
Schnelle Bombenanlage (sec)
00:33s01:28s
USP Schaden (avg/round)
13.54.6
Rauch auf eine Karte geworfen
1815.0791
Flash Dauer auf der Karte (sec)
01:18s00:39s
Flash geblendet auf der Karte (opp)
6430
Molotov Kills auf der Karte
21.0835
Molotov Schaden (avg/round)
6.12
GLOCK Kills auf der Karte
31.4398
Info
Map Analysis of Virtus.pro vs GamerLegion by the Bo3.gg Team
Virtus.pro on Ancient Analysis
Virtus.pro demonstrated their prowers on Ancient, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Virtus.pro on Ancient were Jame, who contributed 16 kills, and FL1T, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7725 overall damage.
On the defensive side of Ancient, Virtus.pro held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
GamerLegion on Ancient Analysis
Ancient proved to be a challenging battleground for GamerLegion, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for GamerLegion on Ancient included acoR, who contributed 13 kills, and Snax, who added 13 kills. Despite their individual efforts, inflicting 6760 total damage, GamerLegion couldn't prevent Virtus.pro from securing victory on Ancient
On the defensive side of Ancient, GamerLegion struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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