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Viperio Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

MVP

18

2

4

+16

124

2:0

7

0

10.0

+108%

12

7

7

+5

118

2:1

2

0

8.5

+36%

10

3

1

+7

80

3:0

3

0

7.9

+34%

12

5

3

+7

93

0:1

1

0

7.5

0%

6

5

5

+1

68

0:3

2

0

4.9

+9%

Gesamt

58

22

20

+36

483

7:5

15

0

7.8

+47%

GODSENT Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

7

11

0

-4

58

1:0

2

0

5.2

-25%

4

12

2

-8

77

0:1

0

0

4.4

0%

4

12

4

-8

46

1:0

1

0

4.2

0%

5

11

2

-6

49

2:3

1

0

4.2

0%

2

12

2

-10

28

1:3

0

0

3.0

-59%

Gesamt

22

58

10

-36

258

5:7

4

0

4.2

-42%

Teamvorteil Vertigo (M1)
Info
Map Analysis of Viperio vs GODSENT by the Bo3.gg Team

Viperio on Vertigo Analysis

Viperio demonstrated their prowers on Vertigo, securing 13 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Viperio on Vertigo were dezt, who contributed 18 kills, and Skrimo, who added 12 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 5794 overall damage.


On the defensive side of Vertigo, Viperio held their ground firmly, successfully defending 1 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GODSENT on Vertigo Analysis

Vertigo proved to be a challenging battleground for GODSENT, as they managed to secure 0 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GODSENT on Vertigo included MaiL09, who contributed 7 kills, and Fraaank, who added 4 kills. Despite their individual efforts, inflicting 3093 total damage, GODSENT couldn't prevent Viperio from securing victory on Vertigo


On the defensive side of Vertigo, GODSENT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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