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Viperio Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

24

15

3

+9

101

6:0

7

0

8.1

+25%

20

14

1

+6

94

1:1

5

0

6.9

+19%

18

14

3

+4

76

1:1

3

1

6.7

+9%

16

14

6

+2

76

2:6

4

0

5.7

+9%

11

17

6

-6

64

4:2

1

0

5.5

-11%

Gesamt

89

74

19

+15

411

14:10

20

1

6.6

+10%

GODSENT Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

25

19

1

+6

104

3:2

8

0

7.4

+18%

18

15

5

+3

90

2:4

4

0

6.4

+12%

11

16

4

-5

60

3:1

1

0

5.4

-23%

13

21

4

-8

53

2:2

1

0

5.0

-24%

7

18

5

-11

53

0:5

1

0

4.0

-33%

Gesamt

74

89

19

-15

360

10:14

15

0

5.6

-10%

Teamvorteil Vertigo (M1)
Info
Map Analysis of Viperio vs GODSENT by the Bo3.gg Team

Viperio on Vertigo Analysis

Viperio demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Viperio on Vertigo were arTisT, who contributed 24 kills, and Girafffe, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9871 overall damage.


On the defensive side of Vertigo, Viperio held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GODSENT on Vertigo Analysis

Vertigo proved to be a challenging battleground for GODSENT, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GODSENT on Vertigo included joel, who contributed 25 kills, and Plopski, who added 18 kills. Despite their individual efforts, inflicting 8640 total damage, GODSENT couldn't prevent Viperio from securing victory on Vertigo


On the defensive side of Vertigo, GODSENT struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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