Beendet
1
TALON
1 - 2
Rhyno
Vollständige

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TALON Anzeigetafel Vertigo (M0)

+/-

RUNDEN PUNKTZAHL

22

14

8

+8

122

4:1

6

0

8.4

+41%

17

8

7

+9

90

1:1

5

0

7.2

+45%

19

11

4

+8

87

4:3

5

0

6.9

+32%

14

10

3

+4

72

1:2

5

0

6.0

-1%

5

9

4

-4

36

1:2

1

0

4.2

-33%

Gesamt

77

52

26

+25

406

11:9

22

0

6.6

+17%

Rhyno Anzeigetafel Vertigo (M0)

+/-

RUNDEN PUNKTZAHL

13

15

6

-2

79

1:0

3

0

5.9

+5%

14

18

6

-4

71

3:4

5

0

5.7

-8%

10

14

5

-4

61

2:0

3

0

5.6

-15%

8

15

2

-7

56

2:3

3

0

4.6

-29%

7

16

3

-9

49

1:4

2

1

4.3

-34%

Gesamt

52

78

22

-26

316

9:11

16

1

5.2

-16%

Teamvorteil Vertigo (M0)
Info
Map Analysis of TALON vs Rhyno by the Bo3.gg Team

TALON on Vertigo Analysis

TALON demonstrated their prowers on Vertigo, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for TALON on Vertigo were ADDICT, who contributed 22 kills, and AZR, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8127 overall damage.


On the defensive side of Vertigo, TALON held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Rhyno on Vertigo Analysis

Vertigo proved to be a challenging battleground for Rhyno, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Rhyno on Vertigo included rafaxF, who contributed 13 kills, and snapy, who added 14 kills. Despite their individual efforts, inflicting 6310 total damage, Rhyno couldn't prevent TALON from securing victory on Vertigo


On the defensive side of Vertigo, Rhyno struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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