Take Flyte Anzeigetafel Inferno (M1)

+/-

RUNDEN PUNKTZAHL

16

15

2

+1

77

1:2

4

0

6.1

+11%

11

14

4

-3

73

2:1

1

0

6.0

-8%

11

12

6

-1

64

0:1

3

0

5.5

-1%

10

15

8

-5

77

1:1

1

0

5.5

-1%

7

15

5

-8

58

3:6

0

1

4.7

-24%

Gesamt

55

71

25

-16

349

7:11

9

1

5.6

-5%

Alter Iron Anzeigetafel Inferno (M1)

+/-

RUNDEN PUNKTZAHL

18

8

1

+10

102

4:1

5

2

8.6

+26%

18

12

2

+6

110

2:0

4

0

7.8

+16%

15

10

2

+5

86

1:0

2

0

7.0

+11%

12

15

8

-3

71

3:3

3

0

6.4

-14%

8

10

2

-2

54

1:3

1

1

5.4

-12%

Gesamt

71

55

15

+16

423

11:7

15

3

7.1

+5%

Teamvorteil Inferno (M1)
Info
Map Analysis of Take Flyte vs Alter Iron by the Bo3.gg Team

Alter Iron on Inferno Analysis

Alter Iron demonstrated their prowers on Inferno, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Alter Iron on Inferno were Keiti, who contributed 18 kills, and xx, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7609 overall damage.


On the defensive side of Inferno, Alter Iron held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included Grave, who contributed 16 kills, and opportunity, who added 11 kills. Despite their individual efforts, inflicting 6279 total damage, Take Flyte couldn't prevent Alter Iron from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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