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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Tec-9 Kills auf der Karte
21.3011
Galil Kills auf der Karte
31.8168
M4A1 Kills auf der Karte
114.3478
M4A1 Kills auf der Karte
104.3478
GLOCK Kills auf der Karte
21.4516
Handel auf der Karte
7.053.3972
Tötungen auf der Karte
2116.7206
Geschwindigkeitsrunde (sec)
00:34s01:55s
Schaden (total/round)
39973
Multi-Tötungen x-
4
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
60%
Anubis
46%
Mirage
45%
Dust II
25%
Ancient
24%
Inferno
0%
Nuke
0%
Letzte 5 Karten
Vertigo
100%
2
0
Anubis
14%
7
0
Mirage
0%
0
0
Dust II
50%
6
0
Ancient
44%
18
0
Inferno
0%
2
0
Nuke
0%
5
0
Letzte 5 Karten
Vertigo
40%
5
0
Anubis
60%
10
0
Mirage
45%
11
0
Dust II
25%
4
0
Ancient
68%
19
0
Inferno
0%
0
0
Nuke
0%
1
0
Info
Match analysis of RUSTEC vs GODSENT by the Bo3.gg Team
In the CS2 match between RUSTEC and GODSENT, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by GODSENT. The MVP of this match was Cham.
GODSENT analytics
The team GODSENT secured 13 out of 15 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for GODSENT were Cham contributed 21 kills and viz contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6813 overall damage.
On the defensive side, GODSENT held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
RUSTEC analytics
The team RUSTEC managed to secure 2 out of 15 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for RUSTEC were eLa1z contributed 9 kills and Rezkiyy contributed 7 kills. 3988 of total damage by RUSTEC could not prevent GODSENT from securing the victory
On the defensive side, RUSTEC struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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