RED Canids Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

17

17

4

0

77

5:2

4

0

6.5

-3%

13

12

6

+1

76

1:2

3

0

6.0

-3%

12

15

3

-3

49

1:0

2

0

5.1

-15%

9

16

5

-7

55

0:1

3

1

5.0

-29%

7

20

9

-13

63

3:7

2

0

4.2

-42%

Gesamt

58

80

27

-22

319

10:12

14

1

5.4

-18%

Fluxo Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

MVP

21

11

7

+10

98

2:1

8

0

7.4

+31%

18

12

4

+6

90

2:0

4

0

6.8

+29%

13

11

5

+2

60

5:2

2

1

6.2

-2%

14

11

7

+3

78

0:2

4

0

5.9

+8%

14

13

4

+1

69

3:5

3

0

5.6

-9%

Gesamt

80

58

27

+22

396

12:10

21

1

6.4

+11%

Teamvorteil Vertigo (M2)
Info
Map Analysis of RED Canids vs Fluxo by the Bo3.gg Team

Fluxo on Vertigo Analysis

Fluxo demonstrated their prowers on Vertigo, securing 13 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fluxo on Vertigo were zevy, who contributed 21 kills, and Kye, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8701 overall damage.


On the defensive side of Vertigo, Fluxo held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


RED Canids on Vertigo Analysis

Vertigo proved to be a challenging battleground for RED Canids, as they managed to secure 9 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for RED Canids on Vertigo included venomzera, who contributed 17 kills, and HEN1, who added 13 kills. Despite their individual efforts, inflicting 7018 total damage, RED Canids couldn't prevent Fluxo from securing victory on Vertigo


On the defensive side of Vertigo, RED Canids struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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