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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
USP Schaden (avg/round)
14.94.6
HE Schaden (avg/round)
12.63.4
M4A1 Kills auf der Karte
124.6963
M4A1 Schaden (avg/round)
50.716.7
Rauch auf eine Karte geworfen
1815.0371
M4A1 Kills auf der Karte
144.6963
M4A1 Schaden (avg/round)
70.316.7
Tötungen auf der Karte öffnen
72.9135
Kopfschüsse auf der Karte
18.80.3102
Multi-Tötungen x-
4
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
80%
Ancient
51%
Overpass
33%
Nuke
33%
Mirage
33%
Inferno
17%
Dust II
11%
Letzte 5 Karten
Vertigo
0%
0
12
Ancient
71%
7
0
Overpass
33%
6
1
Nuke
83%
6
1
Mirage
33%
3
10
Inferno
83%
6
5
Dust II
56%
9
6
Letzte 5 Karten
Vertigo
80%
5
0
Ancient
20%
5
3
Overpass
0%
0
9
Nuke
50%
6
1
Mirage
0%
1
1
Inferno
100%
1
10
Dust II
67%
6
2
Info
Match analysis of ODDIK vs Fluxo by the Bo3.gg Team
In the CS2 match between ODDIK and Fluxo, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by ODDIK. The MVP of this match was naitte.
ODDIK analytics
The team ODDIK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for ODDIK were naitte contributed 19 kills and vLa contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6761 overall damage.
On the defensive side, ODDIK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fluxo analytics
The team Fluxo managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fluxo were felps contributed 12 kills and Lucaozy contributed 12 kills. 5537 of total damage by Fluxo could not prevent ODDIK from securing the victory
On the defensive side, Fluxo struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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