0 Kommentare
Teamvorteil Ancient (M3)
Datensätze Ancient
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:34s01:28s
Schnelle Bombenanlage (sec)
00:27s01:28s
AUG Kills auf der Karte
82.5974
AUG Schaden (avg/round)
40.68.1
GLOCK Kills auf der Karte
41.4398
GLOCK Schaden (avg/round)
12.93.8
Molotov Schaden (avg/round)
7.32
GLOCK Kills auf der Karte
31.4398
GLOCK Schaden (avg/round)
12.83.8
Galil Kills auf der Karte
41.8115
Info
Map Analysis of Ninjas in Pyjamas vs Alliance by the Bo3.gg Team
Ninjas in Pyjamas on Ancient Analysis
Ninjas in Pyjamas demonstrated their prowers on Ancient, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Ninjas in Pyjamas on Ancient were es3tag, who contributed 26 kills, and REZ, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8397 overall damage.
On the defensive side of Ancient, Ninjas in Pyjamas held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Alliance on Ancient Analysis
Ancient proved to be a challenging battleground for Alliance, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Alliance on Ancient included b0denmaster, who contributed 13 kills, and twist, who added 14 kills. Despite their individual efforts, inflicting 6079 total damage, Alliance couldn't prevent Ninjas in Pyjamas from securing victory on Ancient
On the defensive side of Ancient, Alliance struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Kommentare