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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:19s01:26s
Schnelle Bombenanlage (sec)
00:32s01:26s
Flash Dauer auf der Karte (sec)
01:23s00:37s
HE Schaden (avg/round)
14.53.4
GLOCK Kills auf der Karte
31.4456
GLOCK Schaden (avg/round)
12.34
AK47 Kills auf der Karte
146.5888
Schaden (total/round)
50073
Spieler Punktzahl (round)
38431011
Asse der Spieler
1
Historisch Karten Gewinnrate Letzte 6 Monate
Inferno
53%
Vertigo
42%
Ancient
30%
Nuke
20%
Mirage
19%
Anubis
13%
Letzte 5 Karten
Inferno
0%
2
19
Vertigo
0%
1
26
Ancient
33%
12
9
Nuke
20%
5
14
Mirage
36%
11
6
Anubis
58%
12
4
Letzte 5 Karten
Inferno
53%
15
7
Vertigo
42%
12
12
Ancient
63%
8
34
Nuke
40%
5
25
Mirage
55%
11
25
Anubis
71%
14
12
Letzte Ergebnisse
Kopf an Kopf
Info
Match analysis of MIGHT vs Wildcard by the Bo3.gg Team
In the CS2 match between MIGHT and Wildcard, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by Wildcard. The MVP of this match was Griizz.
Wildcard analytics
The team Wildcard secured 13 out of 23 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 2 bombs during the match.
The standout players for Wildcard were Griizz contributed 24 kills and JBa contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9067 overall damage.
On the defensive side, Wildcard held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 10 out of 23 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for MIGHT were Fr3nk1e contributed 24 kills and djay contributed 16 kills. 7762 of total damage by MIGHT could not prevent Wildcard from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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