M80 Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

25

20

2

+5

103

3:3

8

0

6.9

+13%

19

22

3

-3

73

6:1

2

0

6.2

-8%

18

18

8

0

83

2:1

3

0

6.2

+8%

17

19

7

-2

65

1:7

3

0

5.1

-16%

12

15

3

-3

40

3:1

3

0

5.1

-21%

Gesamt

91

94

23

-3

364

15:13

19

0

5.9

-5%

Evil Geniuses Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

23

18

1

+5

70

2:3

6

1

6.4

+8%

20

16

8

+4

87

2:3

4

0

6.4

-1%

18

19

10

-1

73

3:2

4

1

6.1

-2%

18

20

5

-2

64

4:2

4

0

5.9

-5%

14

20

6

-6

63

2:6

3

1

5.2

-18%

Gesamt

93

93

30

0

356

13:16

21

3

6.0

-4%

Teamvorteil Vertigo (M2)
Info
Map Analysis of M80 vs Evil Geniuses by the Bo3.gg Team

Evil Geniuses on Vertigo Analysis

Evil Geniuses demonstrated their prowers on Vertigo, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Evil Geniuses on Vertigo were HexT, who contributed 23 kills, and Junior, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10332 overall damage.


On the defensive side of Vertigo, Evil Geniuses held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


M80 on Vertigo Analysis

Vertigo proved to be a challenging battleground for M80, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for M80 on Vertigo included Swisher, who contributed 25 kills, and reck, who added 19 kills. Despite their individual efforts, inflicting 10553 total damage, M80 couldn't prevent Evil Geniuses from securing victory on Vertigo


On the defensive side of Vertigo, M80 struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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