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194
221
62
-27
338
30:35
47
2
Anubis5.4
0%
Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:32s01:24s
Schnelle Bombenanlage (sec)
00:23s01:24s
Schnelle Bombenanlage (sec)
00:24s01:24s
Schnelle Bombenanlage (sec)
00:26s01:24s
AK47 Schaden (avg/round)
68.925.2
Molotov Schaden (avg/round)
6.52
Rauch auf eine Karte geworfen
1914.3232
Flash Dauer auf der Karte (sec)
01:09s00:36s
Flash geblendet auf der Karte (opp)
5428
HE Schaden (avg/round)
13.13.4
Aufstellungen
Aufstellung
- Starter
- Starter
- Starter
- Starter
- Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Nuke
56%
Mirage
46%
Vertigo
16%
Dust II
9%
Ancient
4%
Anubis
3%
Inferno
0%
Letzte 5 Karten
Nuke
0%
1
41
Mirage
61%
41
1
Vertigo
47%
15
15
Dust II
43%
14
11
Ancient
50%
42
0
Anubis
62%
26
3
Inferno
44%
16
19
Letzte 5 Karten
Nuke
56%
18
17
Mirage
15%
20
43
Vertigo
63%
32
2
Dust II
52%
25
16
Ancient
54%
46
11
Anubis
59%
44
4
Inferno
44%
18
28
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- wwlll
- lwwll
Info
Match analysis of Into the Breach vs 9INE by the Bo3.gg Team
In the CS2 match between Into the Breach and 9INE, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Anubis, Vertigo, and victory was secured by 9INE. The MVP of this match was s0und.
9INE analytics
The team 9INE secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Anubis. They also successfully set 0 bombs during the match.
The standout players for 9INE were s0und contributed 56 kills and misutaaa contributed 47 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 24053 overall damage.
On the defensive side, 9INE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Into the Breach analytics
The team Into the Breach managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Into the Breach were smooya contributed 45 kills and REDSTAR contributed 40 kills. 22132 of total damage by Into the Breach could not prevent 9INE from securing the victory
On the defensive side, Into the Breach struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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